Tuesday, April 10, 2012



reasonably good story, excellently translated into space. beautiful model, great section. very technical drawing style, works well though in its consistency. (we don't draw the foundations though, as - most probably- what we draw is wrong). very high standard for a 2nd year 1st term project. well done.


lots of work, lots of ideas, lots of different things (forms, roofs, sequences). maybe to many? (not the work aspect though) sometimes it is good to edit ones production down to the essence of what one wants to do and keep some other ideas for the next project. not sure if the connection between all your different elements works?

another case of interesting model and unfinished (?) drawing. try to get a design component into the way you render the section, try to make us read your spatial concept/ idea in the drawing. hatching of ground not ideal. 


very promising and elegant idea, but you did not take up the structural challenge at all! this has to be fixed to keep the mark where it is now. a sheet of transparent paper cannot represent a dolphin tank in 1:50 scale. we told you in the green light and i tell you now again, it's up to you to implement it. 


the story was sooooo long...however, the reference to the palace was interesting, might be good to study some old palaces and their different principles in the design of ambition and power, because that is what it is about? those principles could then be translated or re-interpreted on the rather modest and unusual site you got for a palace. nice 3d, section too diagrammatic.

huge problems with light and air, specifically in the bedrooms in the basement. doors generally open into rooms not into the corridor. unfinished?


initially a good story, but the design is not finished. how does the husband get into his part of the structure? the part of the building in the south of the property could have spatially manifested your apartness in harmony. structurally challenging. elevation? not detailed enough for scale required, too diagrammatic. it feels as if you spend too long in the sketch design phase and run out of time during the design development. try to manage differently in the next project. 
poor design development. unreachable bathrooms. climbing is more than a wall, it has its own ergonomics and physicality. a study of mountains and reliefs would have been advisable. you could have explored heights (4 floors was a recommendation, not a must) and much more. routes, loops, rewards.

it looked like the beginning of something, but not finished and difficult to read. you talk very little about the rabbits. i wish the double life of the building, animals and people, rats in walls and tunnels through the house, could have influenced your design more. now it looks like a rather conventional row of rooms. 

great title, good story, terrible spelling and uneventful planning. where is the firework of spaces in this state of the absurd spa? the absurdity of space is a very rich field to explore, but you did not take this chance. maybe next time...