Thursday, August 27, 2009

city grids


Originally, the collection of maps above was used in an article from The Star to show how some of the world’s major cities attract pedestrian traffic through the design of the city grid/layout.
Spacing Toronto (via Design Notes) took the individual supplied maps and put them into a grid so that one can better see the differentiating factors between each city.
It’s interesting to note that each of these cities is somewhat known for their high levels of pedestrian foot traffic, despite the fact that each one is vastly different in layout from the next. It shows that the design of a city isn’t the only factor contributing to more foot traffic. The city of Mississauga in Canada (the city that the report in The Star talks about) seems to think that this is the one deciding factor in making a city more lively on the sidewalk. Man, do some people there have it wrong.

Friday, August 21, 2009

http://www.corkcorp.ie/roads/infrastructuralprojects/stpatricksstreetproject/
http://sketchculturedesign.wordpress.com/2009/07/03/breaking-the-sun/
http://www.archinect.com/schoolblog/entry.php?id=87421_0_39_0_C345

http://www.oma.eu/index.php?option=com_projects&view=project&id=644&Itemid=10




The program by the city of Paris was too large for the site, leaving no space for a park. The proposed project is not for a definitive park, but for a method that - combining programmatic instability with architectural specificity - will eventually generate a park.




The idea comprises 5 steps:


1. The major programmatic components are distributed in horizontal bands across the site, creating a continuous atmosphere in its length and perpendicular, rapid change in experience.


2. Some facilities - kiosks, playgrounds, barbecue spots are distributed mathematically according to different point grids.


3. The addition of a "round forest” as architectural elements.


4. Connections


5. Superimpositions




In the second phase, the nature element was elaborated in the form of a series of "wings”, that created - as in a theater - the illusion of a park without consuming the territory that was needed for the overabundance of activities.




Elegy for the Vacant Lot


The permanence of even the most frivolous item of architecture and the instability of the metropolis are incompatible.




In this conflict the metropolis is, by definition, the victor; in its pervasive architecture is reduced to the status of plaything, tolerated as décor for the illusions of history and memory. In Manhattan this paradox is resolved in a brilliant way: through the development of a mutant architecture that combines the aura of monumentality with the performance of instability. Its interiors accommodate compositions of program and activity that change constantly and independently of each other without affecting what is called, with accidental profundity, the envelope.




The genius of Manhattan is the simplicity of this divorce between appearance and performance: it keeps the illusion of architecture intact, while surrendering wholeheartedly to the needs of the metropolis.




This architecture relates to the forces of the Groszstadt like a surfer to the waves. In the seventies, architects wallowed, on the contrary, in fantasies of control.




Looking back at history they rediscovered not only old forms, a new erudition arrested at the first page of the history book - the door, the column, the architrave, the keystone – but also the symptoms of a former power and status – the endless axes, the impressive symmetries, the vast compositions. Were they not the work of architects?




Inflated by nostalgic dreams of omnipotence, its consciousness as much enriched as eroded by an exclusive concentration on form, the profession faced the end of the 20th century in a confident mood. Ambiguous illustrations of this fact were a series of great competitions (mass graves without tombstones: never has a single profession been so shamelessly drained of energy and money as architecture in the past 15 years), each the potential beginning of a triumphal march towards a new kind of city, a new urbanity.




In the first La Villette competition (1976), the architects were free to propose a whole new quartier – a fragment of the new, more humane city of the future. Offered the opportunity to imagine an ideal episode of late 20th century life, hurtling en plein vitesse towards the third millennium, they proposed, finally, an environment fit for glass blowers and horseshoers driving prewar Citroëns.Later – half emboldened by what? – this call to arms for the reconstruction of the European city became even more arrogant and dogmatic in militancy of its declarations. Shame to all those who signed the declaration of Palermo!




Meanwhile, OMA’s imagination – rigorously out of sync – was consumed by twin preoccupations: program (simple interest in what happens), which seemed the unrealized project of a marginal band of modern architecture; and the phenomena of Manhattan, which seemed, in many ways, its casual materialization. A combination could define a plausible relationship of architecture, modernity, and the metropolis (their home base).




The second La Villette competition (1982) seemed to offer the ingredients for a complete investigation of the potential for a European Culture of Congestion. Here was the par excellence metropolitan condition of Europe: a terrain vague between the historical city – itself raped by the greedy needs of the 20th century – and the plankton of the banlieue; on it, two pieces of history marooned like spaceships. It was one of those nothingnesses of still infinite potential that in this case could be preserved since its program could not be expressed in form, a program that insisted on its own stability.




If the essence of Delirious New York was the section of the Downtown Athletic Club – a turbulent stacking of metropolitan life in ever-changing configurations; a machine that offered redemption through a surfeit of hedonism; a conventional, even boring, skyscraper; a program as daring as ever imagined in this century – La Villette could be more radical by suppressing the three-dimensional aspect almost completely and proposing pure program instead, unfettered by any containment.




In this analogy, the bands across the site were like the floors of the tower, each program different and autonomous, but modified and “polluted” through the proximity of all others. Their existence was as unstable as any regime would want to make them. The only “stability” was offered by the natural elements – the rows of trees and the round forest – whose instability was ensured simply through growth.




What La Villette finally suggested was the pure exploitation of the metropolitan condition: density without architecture, a culture of “invisible” congestion.
http://gsd-ecologicalurbanism.blogspot.com/2009_04_01_archive.html
http://www.pps.org/parks_plazas_squares/
http://www.pps.org/
http://architecture.about.com/od/landscapedesign/tp/cityparks.htm

http://www.west8.nl/projects/parks/parc_jb_lebas/
http://www.urbancityarch.com/2009/07/west-8-replaces-gehry/

http://williambostwick.com/index.php?/project/moca-cleveland/

Thursday, August 13, 2009

check this link and their projects

http://www.west8.nl/

Mix up brief


•Project: Mix Up
•Format: A0
•Medium: Pencil/ Ink Drawings, Models Cardboard 1:500. 1:200 (concept).1:100
•Dates: Phase 1: 13 August - 27 August, Phase 2 07 September -24 September
Design a mixed use building within an urban park at the south end of Marshalltown. The building should be used 24h/ day and be an integral part of the park. Design a place for a broad audience, residents and visitors, a space where you would like to go to on a sunny Sunday or meet a friend on a free evening.
Requirements building/ guidelines:
Multipurpose hall for 100/200/ 300/ 400 people (dividable)
Kitchen
Toilet block
Storage space
Services
Internet Café
Bar/ kitchen
Toilet block
Crèche/ child care
Toilet block
Gallery/ exhibition space
2-3 bedroom Apartment for care take, incl. kitchen, bathroom, living and dining space
10 b&b rooms with bathrooms
Breakfast room
Reception
Additional residential units optional
Office
4 classrooms for evening school/ ABET training
Additional programme optional in accordance with concept
Services like toilets/ reception can be shared if general layout accommodates it.


Requirements Urban Park/ guidelines:
Outdoor Cinema/ Drive in
Basketball field
Playground
Urban furniture
Recycling area
Food gardens
Potential market space
Potential small retail
Additional programme optional in accordance with concept
Integration of taxi rank (existing informally) appreciated.
Carefully integrate possible winds, sun and rains into your spatial and material development (look at solar energy, water catchment/ re-use etc)
Carefully plan communal indoor and outdoor spaces in order to provide a relevant spatial setting for the mix up urban park in Marshalltown. Take the public interface of the building into consideration in the design process.
Process: concept/ idea, sizing, sketch design, design development, detailed design
1) Master plan urban park 2) building development
Production:
drawings
analysis site and programme – no scalesite plan 1:1000,1:500
concept design plans urban park, sections, elevations 1:200,design development plans, sections, elevations1:100
3 perspectives – eye height – no scale3 concept sketches/ diagrams – no scale
modelsgreater site model1:1000, 1.500 with context model building/ parkl1:200,
building model 1:100
The project will be judged ona) concept/ structure and spaceb) spatial qualities based on programme and context.c) quality of spatial representation in modeld) quality of spatial representation in drawing
•All submissions phase one have to be pinned up before 10 o’clock in the studio on Thursday, 27 August 2009, phase two on Thursday, 24 September 2009.
•Late entries will not be accepted and be marked 0%.



mix up site




Wednesday, August 5, 2009

Hand In Urban Infill Monday 10 August 8am

It is a holiday so whoever is gone has to pin up before.
I allowed this extension as it does not interfere with the future schedule.


Good luck.